Recap time! More gifs, more videos, and map statistics!
Viewing entries tagged
Game Development
Recap time! More gifs, more videos, and map statistics!
Been a quiet winter, hasn't it? Sorry about that. Gamedev is hard. You can work for months and months while intellectually knowing you're making progress when emotionally it feels like you've just been spinning your wheels. Makes it hard to write enthusiastically about what you're doing. Well spring has sprung, the sun is shining, the game has been stabilized and we can do game design again. We're eager to share with you guys again, so we've resurfaced to break radio silence and will resume regular posting.
Q) What do we have here? Job postings? Is Giant Enemy Crab hiring? Is Due Process finally coming out?
A) We are hiring the personnel to make it come out, so maybe you should get on it and send us an application already.
Our first round of job postings is up and we're looking for:
It's been nearly 6 months since we've shown you what we've been up to! We're still plugging away, hard at work at building the core of our game. In our 19th update we spoke about how we were only testing in our makeshift team deathmatch arena. While everything needed to run the attack and defend mode had been implemented, we needed to focus on de-janking interactions, improving our weapon feel, and implementing crucial performance optimizations, so we were testing exclusively in a makeshift team deathmatch mode.