GIANT ENEMY CRAB is now hiring!
Giant Enemy Crab is small, creative team located in the heart of Seattle, Capitol Hill. Put flatly: we make games that need to be made. Our culture is relaxed, but focused. We’re committed to making Due Process the game that it ought to be.
Email jobs(at)dueprocess.info with the job position in the headline and your resume + portfolio (for artists) to apply.
Technical Lead
We're looking for a Lead Engineer to work on our upcoming tactical FPS Due Process. You’ll be responsible for managing an engineering team, designing new features and bringing Due Process to completion. This position is onsite and will require you to be local to Seattle.
Primary Responsibilities:
Evaluate and extend existing gameplay architecture and features
Identify and address areas of technical risk
Manage, task, and mentor existing team of 6 – 8 engineers
Coordinate with other departments and leadership
Requirements:
8+ years’ experience building reliable gameplay features
One or more shipped games as a manager
Ability to quickly and independently learn an established code base
Strong engineering and debugging skills
Strong work ethic and ability to self-direct
Extras:
Firm grasp of optimization and efficiency in Unity
Experience building networked action games
Experience with graphics programming
Strong grasp of 3D math and spatial reasoning
Benefits:
Flexible working hours with good work life balance
Tight-knit team with highly collaborative work environment
Influential role on a shipping title
Mentorship role within a young team
Senior Generalist Engineer
We're looking for a Senior Generalist Engineer to work on our upcoming tactical FPS Due Process. You’ll be responsible for building new features and bringing Due Process to completion. This position is onsite and will require you to be local to Seattle.
Primary Responsibilities:
Evaluate and extend existing gameplay architecture and features
Identify areas of technical risk and refactor when necessary
Provide live support for Due Process during all release phases
Work closely with and mentor other teammates
Requirements:
5+ years’ experience building reliable gameplay features
Strong engineering and debugging skills
Strong work ethic and ability to self-direct
Firm grasp of optimization and efficiency in Unity
One or more shipped games with Unity
Extras:
Experience with graphics programming
Ability to quickly and independently learn an established code base
Experience building networked action games
Strong grasp of 3D math and spatial reasoning
Experience building and debugging shaders
Experience building functional and efficient UIs in Unity
Benefits:
Flexible working hours with good work life balance
Tight-knit team with highly collaborative work environment
Influential role on a shipping title
Mentorship role within a young engineering team