Giant Enemy Crab is now hiring!

Email  jobs(at)dueprocess.info with the job position in the headline

and attach the appropriate application materials to apply.


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TECHNICAL PRODUCER

Description:

We’re looking for a full-time Producer to work on our upcoming multiplayer FPS called Due Process. It’s a tactical shooter that heavily focuses on teamwork and coordination. Teams are spawned on procedurally generated levels and are then given time to draw out a plan of attack or defense using SWAT inspired equipment such as breaching charges, flash bang grenades, riot shields, and night vision goggles.

Your primary responsibilities will include:

  • Manage a growing team of designers, programmers, and artists.
  • Coordinate, track, and manage the activities of personnel to ensure tasks are completed on time.
  • Identify, track, manage, and resolve project roadblocks and bottlenecks.
  • Ensure that solutions are of acceptable quality.
  • Basic Unity scripting during down time.
  • Partner with operations lead to coordinate completion of business needs.

Requirements:

  • 3+ Years of experience using C# or other C based language.
  • Bachelor's degree in Computer Science or a released networked multiplayer title.
  • Prior experience managing groups of programmers.
  • Experience with version control software (Plastic SCM).
  • Strong communication abilities in order to manage and motivate designers, programmers, artists, and possibly publishers.
  • Must be local or willing to relocate to Seattle.

Pluses:

  • Prior game production experience.
  • Experience using Unity 5 or past versions of Unity3d.
  • Experience/Interest in multiplayer FPS or MilSim games.

Compensation:

  • Competitive Salary Pay

Application Materials:

  • Resume

 


Multiplayer Cloud Services Administrator / ENGINEER

Description:

We’re looking for a full-time Cloud Services Administrator / Engineer to work on our upcoming multiplayer FPS Due Process. It’s a tactical shooter that heavily focuses on teamwork and coordination. Teams are spawned on procedurally generated levels and are then given time to draw out a plan of attack or defense using SWAT inspired equipment such as breaching charges, flash bang grenades, riot shields, and night vision goggles.

Your primary responsibilities will include:

  • Analyzing and implementing potential server systems and maintaining their stability during beta and release.
  • Implementing a solution for distribution of small, procedurally-generated maps.
  • Implementing or creating team-based matchmaking system.

Requirements:

  • 3+ Years of experience using C# or other C based languages.
  • Bachelor's degree in Computer Science or a released networked multiplayer title.
  • Solid experience in troubleshooting LAN/WAN. Hands on experience with routers, switches firewalls, and VPNs.
  • Understanding of Traffic Management Principles, Configuration and Troubleshooting but not limited to Traffic Performance Metrics, Throughput, Delay, Jitter, Bandwidth, Packet Loss, and Congestion Management.
  • Understanding of network protocols and web services (TCP, HTTP, XML/JSON).
  • Experience tuning server systems for performance and reliability.
  • Experience with version control software (Plastic SCM).
  • Must be local or willing to relocate to Seattle.

Pluses:

  • Strong experience within Unity.
  • Knowledge of Unity3d and C# Scripting, communication scripting.
  • Experience/Interest in playing multiplayer FPS or MilSim games.
  • Experience with AWS/Azure/Unity networking solutions.
  • Application and Load testing.
  • Cloud Services (especially AWS).

Compensation:

  • Competitive Salary Pay

Application Materials:

  • Resume

 


 

Software Engineer

Description:

We’re looking for a gameplay programmer to work on our upcoming multiplayer FPS called Due Process. It’s a tactical shooter that heavily focuses on teamwork and coordination. Teams are spawned on procedurally generated levels and are then given time to draw out a plan of attack or defense using SWAT inspired equipment such as breaching charges, flash bang grenades, riot shields, and night vision goggles.

Your primary responsibilities will include:

  • Handling steam integration and account binding

  • Overhauling and managing our procedural level generator

  • Designing replay and spectator features

  • Conducing a basic security refactor of existing systems

  • Designing and implementing anti cheat and white-listing systems

Requirements:

  • Mastery of C++, disassembly, and reverse-engineering.
  • 3 Years minimum experience in development.
  • Strong motivation to analyze and improve systems and infrastructure.
  • Extensive Windows API and run-time model knowledge (memory, stack, and exception management).
  • Experience with cryptography.
  • Bachelor’s degree in Computer Science or equivalent Experience.

Pluses:

  • Knowledge of the methods used to create malware and game hacks.
  • Experience with commercial protection and anti-tamper software.
  • Experience with multi-threading and networking.
  • Must be local or willing to relocate to Seattle.

Compensation:

  • Competitive Salary Pay

Application Materials:

  • Resume

 


Senior Artist

Description:

We’re looking for a full-time Senior Artist to work on our upcoming multiplayer FPS called Due Process. It’s a tactical shooter that heavily focuses on teamwork and coordination. Teams are spawned on procedurally generated levels and are then given time to draw out a plan of attack or defense using SWAT inspired equipment such as breaching charges, flash bang grenades, riot shields, and night vision goggles.

Your primary responsibilities will include:

  • Provide guidance during creative discussions with art team.
  • Partner with producer and team lead to ensure schedules and plans meet business needs.
  • Ensure character art supports gameplay and performance.

Requirements:

  • University or equivalent art-related degree (or equivalent experience).
  • Comprehensive knowledge of 3D content creation software, especially 3ds Max, Maya, and Photoshop Experience.
  • Portfolio or demo reel that demonstrates exceptional modeling skill in both character and environmental art.
  • Portfolio or demo reel that demonstrates command of traditional techniques (figure drawing, painting).
  • Must be local or willing to relocate to Seattle.

Pluses:

  • Proven experience working in a low poly pixel art style.
  • Experience/Interest in crafting Sci-Fi/Cyberpunk worlds.
  • Expert understanding of 3ds Max and Maya.
  • Experience using Unity 5 or past versions of Unity3d.
  • Understanding of Animation and Rigging.

Compensation:

  • Competitive Salary Pay

Application Materials:

  • Resume
  • Portfolio