GIANT ENEMY CRAB is now hiring!

Giant Enemy Crab is small, creative team located in the heart of Seattle, Capitol Hill. Put flatly: we make games that need to be made. Our culture is relaxed, but focused. We’re committed to making Due Process the game that it ought to be.

Email  jobs(at)dueprocess.info with the job position in the headline and your resume + portfolio (for artists) to apply. 


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Technical Lead

We're looking for a Lead Engineer to work on our upcoming tactical FPS Due Process.  You’ll be responsible for managing an engineering team, designing new features and bringing Due Process to completion.  This position is onsite and will require you to be local to Seattle.

Primary Responsibilities:

  • Evaluate and extend existing gameplay architecture and features

  • Identify and address areas of technical risk

  • Manage, task, and mentor existing team of 6 – 8 engineers

  • Coordinate with other departments and leadership

Requirements:

  • 8+ years’ experience building reliable gameplay features

  • One or more shipped games as a manager

  • Ability to quickly and independently learn an established code base

  • Strong engineering and debugging skills

  • Strong work ethic and ability to self-direct

Extras:

  • Firm grasp of optimization and efficiency in Unity

  • Experience building networked action games

  • Experience with graphics programming

  • Strong grasp of 3D math and spatial reasoning

Benefits:

  • Flexible working hours with good work life balance

  • Tight-knit team with highly collaborative work environment

  • Influential role on a shipping title

  • Mentorship role within a young team


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Senior Generalist Engineer

We're looking for a Senior Generalist Engineer to work on our upcoming tactical FPS Due Process.  You’ll be responsible for building new features and bringing Due Process to completion.  This position is onsite and will require you to be local to Seattle.

Primary Responsibilities:

  • Evaluate and extend existing gameplay architecture and features

  • Identify areas of technical risk and refactor when necessary

  • Provide live support for Due Process during all release phases

  • Work closely with and mentor other teammates

Requirements:

  • 5+ years’ experience building reliable gameplay features

  • Strong engineering and debugging skills

  • Strong work ethic and ability to self-direct

  • Firm grasp of optimization and efficiency in Unity

  • One or more shipped games with Unity

Extras:

  • Experience with graphics programming

  • Ability to quickly and independently learn an established code base

  • Experience building networked action games

  • Strong grasp of 3D math and spatial reasoning

  • Experience building and debugging shaders

  • Experience building functional and efficient UIs in Unity

Benefits:

  • Flexible working hours with good work life balance

  • Tight-knit team with highly collaborative work environment

  • Influential role on a shipping title

  • Mentorship role within a young engineering team