Giant Enemy Crab is now hiring!
Giant Enemy Crab is a Seattle based development studio currently working on the tactical FPS Due Process. We have a flat hierarchy where everyone is able to argue for their own ideas, but understands the game that we're trying to make. There are about 12 people on our team and it feels more like a bunch of people trying to make something cool than it does a company.
Email jobs(at)dueprocess.info with the job position in the headline and your resume + portfolio (for artists) to apply.
sENIOR bACKEND eNGINEER
We're looking for a Senior Backend Engineer to work on our upcoming tactical FPS Due Process. You’ll be responsible for designing, building, and maintaining backend services. This position is onsite and will require you to be local to Seattle.
Design, build, and maintain backend services
Evaluate and extend existing backend architecture
Integrate system with 3rd party APIs (Steam, Multiplay, Vivox, etc.)
Provide live support for Due Process during all release phases
Work closely with and mentor other teammates
5+ years’ experience building reliable, highly available and scalable platforms
Experience shipping, maintaining, and providing live support for a service backend in AWS
Strong engineering and debugging skills
Good database fundamentals
Strong work ethic and ability to self-direct
Firm grasp of concurrency and highly scalable distributed systems
One or more shipped games with Unity
One or more shipped products with Node.js and TypeScript
Experience with document databases, especially DynamoDB
it cONSULTANT (pART tIME)
We're looking for a Part Time IT Consultant to set up and maintain our IT infrastructure as we move towards shipping Due Process. This position is onsite and will require you to be local to Seattle.
Analyze existing IT infrastructure, identify areas for improvement, and spec out solutions that are within the project scope
Implement approved solutions across studio
Deal with other day to day IT needs (setting up workstations, updating build machines etc.)
Maintain infrastructure through updates and troubleshooting
Proven experience within IT or other relevant position
Substantial experience with network security
Ability to suggest solutions within the scope of the production schedule
Strong communication skills
Experience working with game development studios
Experience working with small teams
Junior Level Designer
We're looking for a junior level designer to work on our upcoming tactical FPS Due Process. This position is onsite and will require you to be local to Seattle. Relocation assistance is available
We intend to make tens of new maps every week so that players never have our maps memorized and always need to make a plan. As such, your role will be mostly comprised of making maps, receiving feedback (and organizing said feedback for the level team), and assisting the other level designers.
Strong experience playing tactical FPS games
High passion and work ethic
Ability to receive direction and take feedback
Must be proactive in learning about our level pipeline and articulating areas for improvement
Must be local to Seattle or willing to relocate (assistance available)
Experience making FPS maps
Proficiency in Unity or another game engine
Substantial experience playing Due Process