It's been nearly 6 months since we've shown you what we've been up to! We're still plugging away, hard at work at building the core of our game. In our 19th update we spoke about how we were only testing in our makeshift team deathmatch arena. While everything needed to run the attack and defend mode had been implemented, we needed to focus on de-janking interactions, improving our weapon feel, and implementing crucial performance optimizations, so we were testing exclusively in a makeshift team deathmatch mode.
Time for a tease! Here's some of the artwork we've been doing over the past months. Artwork by myself, Jesse Russell-Klarich, Frank Aliberti, Carlos Ortega, and Ben Bickle. I'd show some of Kevin Kaufman's stuff but he's fired.
Recently, we got the chance to show the game as part of the Indie Megabooth at PAX East for the first time.
We took a bunch of photos of our time in Boston (for those that couldn't make it out to the event last week), plus some extra goodies from the show floor.
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We’re happy to announce that Due Process is going to be at PAX East on April 22nd-24th! More specifically, we will be a part of the Indie Megabooth once again!
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Alright, so what are we up to (and why are you taking so damn long)?
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