Viewing entries tagged
Art

22 |||||||||| ART DUMP

22 |||||||||| ART DUMP

Time for a tease! Here's some of the artwork we've been doing over the past months. Artwork by myself, Jesse Russell-Klarich, Frank Aliberti, Carlos Ortega, and Ben Bickle. I'd show some of Kevin Kaufman's stuff but he's fired.

16 |||||||||| SILENT RUNNING

16 |||||||||| SILENT RUNNING

Been a quiet year, hasn't it? We, like many indies are believers in open development, where you talk early and often about your game and include your audience in the process of developing the game. It's a great way to market and expose your game, which is the biggest problem indies have and will always have. We don't compete with each other; we compete with obscurity.

Well it's not always a viable option. Sometimes you need to dive and run silent. We needed to develop a new art style for Due Process. Block dudes are great, but they're very limiting, and we can make a far richer game by choosing a style other than abstract programmer art.

A year ago, we hired a team of artists who have been working very hard to deliver a style suitable for the game. Game art, much like the game attached to it, is complete shit for 90% of development and really only comes together in the last stretch, so it was important to shield the art team from early and undue criticism. We had to lay low for a bit and not show too much to keep morale up, because the internet is unkind.

So now we've surfaced. We're back, and we're very proud to present this:

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10 |||||||||| POLICE CHARACTER DEVELOPMENT PROCESS (PART 2)

10 |||||||||| POLICE CHARACTER DEVELOPMENT PROCESS (PART 2)

In our last blog post, we went over some of the early concepts we worked on when designing the cop character. Since then, we've done a lot of work realizing it as a 3D model. I'm going to walk through the steps we've been taking since you last saw the cop, and then show you the what he looks like now.

Early on we created a first iteration of the model. We began by scalping a high detail version of the model out in Zbrush.

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07 |||||||||| Police Character Development Process (Part 1)

07 |||||||||| Police Character Development Process (Part 1)

Hi everyone! We wanted to take some time to give you some more insight into the character we showed off last week. Today I'm going to share some of the process that we went through in making him as well as some of the influences that had a major impact on how he looks now. I hope you enjoy hearing about him as much as we enjoyed making him.

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