GIANT ENEMY CRAB is now hiring!

Giant Enemy Crab is a Seattle based development studio currently working on the tactical FPS Due Process.  We have a flat hierarchy where everyone is able to argue for their own ideas, but understands the game that we're trying to make.  There are about 16 people on our team and it feels more like a bunch of people trying to make something cool than it does a company.

Email  jobs(at)dueprocess.info with the job position in the headline and your resume + portfolio (for artists) to apply. 


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sENIOR bACKEND eNGINEER

We're looking for a Senior Backend Engineer to work on our upcoming tactical FPS Due Process.  You’ll be responsible for designing, building, and maintaining backend services.  This position is onsite and will require you to be local to Seattle.

Primary Responsibilities

  • Design, build, and maintain backend services

  • Evaluate and extend existing backend architecture

  • Integrate system with 3rd party APIs (Steam, Multiplay, Vivox, etc.)

  • Provide live support for Due Process during all release phases

  • Work closely with and mentor other teammates

Requirements

  • 5+ years’ experience building reliable, highly available and scalable platforms

  • Experience shipping, maintaining, and providing live support for a service backend in AWS

  • Strong engineering and debugging skills

  • Good database fundamentals

  • Strong work ethic and ability to self-direct

  • Firm grasp of concurrency and highly scalable distributed systems

Pluses

  • One or more shipped games with Unity

  • One or more shipped products with Node.js and TypeScript

  • Experience with document databases, especially DynamoDB