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Giant Enemy Crab is now hiring!

Giant Enemy Crab a Seattle based development studio currently working on the tactical FPS Due Process.  We have a flat hierarchy where everyone is able to argue for their own ideas, but understands the game that we're trying to make.  There are about 12 people on our team and it feels more like a bunch of people trying to make something cool than it does a company.

Email  jobs(at)dueprocess.info with the job position in the headline and your resume + portfolio (for artists) to apply. 


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Back-end Services Engineer

Description:

We’re looking for a full-time Back End Services Engineer to work on our upcoming session-based multiplayer FPS Due Process.

Due Process is an adversarial SWAT shooter that delivers on planning and coordination. Each round, two teams of five confront each other in an attack/defend mission on a procedurally-generated level. Before action, each team draws out a plan of attack or defense using SWAT equipment such as breaching charges, flashbangs, ballistic shields, and night vision goggles.

Your primary responsibilities will include:

  • Analyzing and implementing server systems and maintaining their stability during beta and release.
  • Implementing a solution for distribution of small, procedurally-generated maps.
  • Implementing and tuning a team-based matchmaking system.

Requirements:

  • 5+ Years of experience using C# or other C based languages.
  • Bachelor's degree in Computer Science or a released networked multiplayer title.
  • Understanding of network protocols and web services (TCP, HTTP, XML/JSON).
  • Proven experience writing highly-scalable/real-time network services
  • Experience tuning server systems for performance and reliability.
  • Experience with version control software (Plastic SCM).
  • Must be local or willing to relocate to Seattle.

Pluses:

  • Strong experience with Unity.
  • Experience/Interest in playing multiplayer FPS or MilSim games.
  • Experience with AWS/Azure/Unity networking solutions.
  • Application and Load testing.

Compensation:

  • Competitive Salary Pay

Application Materials:

  • Resume

Game Tester

We're looking for a game tester to work on our upcoming tactical FPS Due Process. This position is onsite and will require you to be local to Seattle.

Due Process is an adversarial SWAT shooter that delivers on planning and coordination. Each round, two teams of five confront each other in an attack/defend mission on a procedurally-generated level. Before action, each team draws out a plan of attack or defense using SWAT equipment such as breaching charges, flashbangs, ballistic shields, and night vision goggles.

Your primary responsibilities will include:

  • Detect, research, and document software defects in a bug tracking system. Confirm fixes.
  • Generate bug reports, which clearly describing how the bugs can be reproduced
  • Participate in qualitative user experience feedback
  • Perform ad-hoc testing procedures to find bugs and gameplay issues.
  • Work through test plans to check possible in-game combination problems.
  • Check game for spellings, ratings, technical requirements, and legal issues

Requirements:

  • +6mo gaming experience, intermediate knowledge with PCs
  • Strong written and verbal communication skills in English
  • Passion for games

Pluses:

  • Understanding of Software Testing Processes and Best Practices
  • Embedded testing experience in a Game Development Studio
  • Console and/or First Person Shooter game genre testing experience
  • Technical experience/schooling in i.e. Computer Science, Coding Languages, Computer Hardware, Audio, Technical Art and/or Game Design.Knowledge of Gamer Culture strongly recommended for serious applicants 

Compensation: $11 / hour, paid monthly


Senior Artist

Description:

We’re looking for a full-time Senior Artist to work on our upcoming session-based multiplayer FPS Due Process.

Due Process is an adversarial SWAT shooter that delivers on planning and coordination. Each round, two teams of five confront each other in an attack/defend mission on a procedurally-generated level. Before action, each team draws out a plan of attack or defense using SWAT equipment such as breaching charges, flashbangs, ballistic shields, and night vision goggles.

Your primary responsibilities will include:

  • Provide guidance during creative discussions with art team.
  • Partner with producer and team lead to ensure schedules and plans meet business needs.
  • Ensure character art supports gameplay and performance.

Requirements:

  • University or equivalent art-related degree (or equivalent experience).
  • Comprehensive knowledge of 3D content creation software, especially 3ds Max, Maya, and Photoshop Experience.
  • Portfolio or demo reel that demonstrates exceptional modeling skill in both character and environmental art.
  • Portfolio or demo reel that demonstrates command of traditional techniques (figure drawing, painting).
  • Must be local or willing to relocate to Seattle.

Pluses:

  • Proven experience working in a low poly pixel art style.
  • Experience/Interest in crafting Sci-Fi/Cyberpunk worlds.
  • Expert understanding of 3ds Max and Maya.
  • Experience using Unity 5 or past versions of Unity3d.
  • Understanding of Animation and Rigging.

Compensation:

  • Competitive Salary Pay

Application Materials:

  • Resume
  • Portfolio