In our last blog post, we went over some of the early concepts we worked on when designing the cop character. Since then, we've done a lot of work realizing it as a 3D model. I'm going to walk through the steps we've been taking since you last saw the cop, and then show you the what he looks like now.
Early on we created a first iteration of the model. We began by scalping a high detail version of the model out in Zbrush.