No, we've been busy, we've just been keeping things from you.
It’s about time we updated everyone about Alpha Testing. There’s still a lot of stuff to get done before we can start, but we figured we should let everyone know how it’s going to work and why it’s been taking so long.
When testing starts we’ll randomly select around 100 people from our list of people who’ve signed up to help us test out Due Process. We’ll send emails to those addresses ahead of time so make sure to check your inboxes! As alpha testing goes on we’ll continue repeating that process. It’s not likely anyone will get to play in more than one test session. We can only have so many games running at once and we’d like to let as many people try it out as possible.
So with the new DP, internally, we've been talking about something I call "the Inversion," which is a potential solution to a design problem we've had since the start. But before we get into the Inversion (which is cooler than it sounds), let's start with this:
Well, it's no secret that we've been off the radar a bit. Our youtube presence is still high: we have a video out every week or so, it seems. If you've been keeping up, like this guy has, you'll have noticed that not too much has changed with ye olde Due Process: the box dudes are still the same, the weapons haven't changed, the maps haven't changed.
That version of Due Process is effectively a prototype now; no changes to that branch have been made since October. So what have we been doing?
Enter what is known internally as DUE PROCESS 2: ELECTRIC BOOGALOO.